![]() ![]() Especially egregious are the too-frequent appearances of bizarre scaling problems with objects. Still, there are far too many instances of "random object thrown in for no good reason" to give the game a pass. The settings do include a ransacked office and crashed airship, so there's sometimes justification for the strewn goods. It's always a challenge to come up with reasons for areas to be littered with random objects that have to be sorted through, and Voodoo Chronicles does better than most. The game suffers a little from this phenomenon. So, how to approach it? After some (way too much, honestly) thought, I've come up with three criteria that, when judiciously applied, can be used to determine the quality of a hidden object game.Ĭriteria 1: To what degree do the puzzle screens look like a thrift store vomited on my monitor? Obviously it's largely a puzzle game, one that owes its origins to "spot-the-difference" and Where's Waldo? books, but there are also light action sequences, and a semblance of a plot tying everything together. The biggest challenge with reviewing a hidden object game is figuring out exactly what critical framework to use. If not, i would have likely missed out on nice little casual title. ![]() Voodoo Chronicles: The First Sign isn't that game, but at least my eyes were opened before encountering it. ![]() My naive habit of horrible target audience stereotyping ended when I actually played one of these games on a whim, and was shocked to discover an incredibly good game-one that mixed hidden object hunts and puzzles seamlessly into a compelling narrative that pulled me inexorably towards a thrilling conclusion. ![]() They'd always seemed like the bailiwick of bored people at work looking to kill time while waiting for a phone call. Up until a few months ago, I'd never actually played a hidden object game. WTF What exactly, is a Liana? And what does it look like? The protagonist then wakes up, the whole adventure seemingly a dream, before the voodoo container of souls the Baron used appears as a reward for the protagonist's bravery.LOW Figuring out which vase the game wants me to click on. The protagonist manages to defeat the Baron using knowledge of the elements. The protagonist climbs up the mast and frees the souls the Baron has captured before confronting the Baron. After changing the course of the ship, the butler reveals that the Baron controls the ship telepathically, and the protagonist has to defeat the Baron to change the course. Along the way he/she collects the entire map and escapes elemental traps set by the baron by using several loa which turns the protagonist into a spirit like form which he/she uses to deactivate the trap. The protagonist proceeds from the hold of the ship to the infirmary, then the kitchen, then the dining room, and finally the deck. To do so the protagonist needs to assemble the map, which will allow him/her to direct the ship to the land of the living, instead of the island of lost souls, where the Baron is currently sailing. After the protagonist helps him find Baron Saturday's hat, the butler decides that the protagonist could potentially free the souls captured by the Baron and free the crew. The protagonist wakes up in the hold of the ship where they meet Baron Saturday's zombie butler. The unnamed protagonist (who can be chosen to be either a boy or a girl) is magically transported aboard a haunted ship where the player must make his or her way through the vessel and confront Captain Baron Saturday. on GOG and Steam updated to run on more modern systems. In April 2021 the game was re-released by Digital Theory Ltd. Voodoo Kid is a graphic adventure game published by Infogrames and released in 1997. ![]()
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