![]() ![]() This apprehension remained when I got back to Rare following the show, but Tim Stamper reassured me that it would be fine and we’d work it out. I thought this was amazing at the time, although I was also concerned about how we were going to make the story work with the existing characters from the already established Star Fox series. The idea was to create Star Fox Adventures: Dinosaur Planet (as it was initially known) for the N64, but of course we eventually ended up transferring to GameCube as that platform released. “We were to work with Shigeru Miyamoto and Takaya Imamura ironing out design issues and coming up with a new storyline to make things flow smoothly, and that’s exactly what we did.”Īpparently, NCL were very impressed with what they had seen of the game and so during the show we met and discussed the possibility of a ‘marriage’ between the “Star Fox” and “Dinosaur Planet” IPs to create something really special. But once we got out to Los Angeles for the event, we were told that we were going to keep a lot of our work under wraps because we had a meeting scheduled with Nintendo to discuss the demo. It was always the plan to make an epic adventure!Ībout a year into development, we put a demo together for E3 2000 and I was looking forward to the game being shown. We had big plans for making a lot of cinematic cutscenes and plenty of dialogue throughout to really pull it all together. ![]() We were so busy focusing on the Dinosaur-themed aspects of the game that it just didn’t occur to us that there may not be room for two Canine heroes in space, so we pushed on and developed the story. At this point, there were no comparisons drawn with Fox Mcloud, and it never even crossed my mind that there was already a very popular “Star’ fox out there in a universe of his own. But this project was abandoned and so he was moved into DKR and that’s as far as his career went! Kev Bayliss’s initial sketch for the Star Fox Adventures pitch.Īfter rethinking the design a little, it was decided to change Dinosaur Planet’s main character to a wolf (Sabre), and also to include a 2nd playable character (Krystal), each with different abilities. It was an early 3D platforming test and I wanted him to use his claws to scale walls. In Dinosaur Planet, Timber was going to be a ‘time-travelling tiger’ with a rucksack, little fingerless gloves, a baseball cap and a small dinosaur for a sidekick.Īctually, I even tried out Timber in a project prior to DKR, where he walked around on all fours like a real tiger cub. In fact, I was quite excited to have a game coming out which was pretty much named after him as the main man! I wasn’t too disappointed about this, to be honest, because luckily Diddy was also my character design too. However, due to a last-minute rebrand which saw Diddy take pole position as the main character, Timber had to accept second place and never really made the leading role. “In Dinosaur Planet, Timber was going to be a ‘time-travelling tiger’ with a rucksack, little fingerless gloves, a baseball cap and a small dinosaur for a sidekick.” That’s because he was intended to be the star of the previous year’s racing game, when it was originally known as R.C. ![]() The main character was originally going to be – believe it or not – Timber, the cute tiger from Diddy Kong Racing. But Fox wasn’t actually the second protagonist we tried for Dinosaur Planet, but the third…Īfter finishing work on Diddy Kong Racing in 1998, I started work on a project that was to become a 3D adventure game based in a fantasy style world, similar to that of Legend of Zelda: Ocarina of Time but in a prehistoric environment. This particular model was made by a superb artist called Johnni Christensen, as I was more focussed on Krystal and the dinosaur characters at the time. Fully playable build offers a glimpse at the game which became Star Fox Adventures ![]()
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